#include <gamescan.h>
Public Slots | |
| void | finishedScan () |
Signals | |
| void | finished (bool) |
Public Member Functions | |
| GameScanner () | |
| ~GameScanner () | |
| void | doScan (QList< GameHandler * > handlers) |
| void | doScanAll (void) |
Private Attributes | |
| GameScannerThread * | m_scanThread |
Definition at line 70 of file gamescan.h.
| GameScanner::GameScanner | ( | ) |
Definition at line 194 of file gamescan.cpp.
| GameScanner::~GameScanner | ( | ) |
Definition at line 199 of file gamescan.cpp.
| void GameScanner::doScan | ( | QList< GameHandler * > | handlers | ) |
Definition at line 205 of file gamescan.cpp.
Referenced by doScanAll().
| void GameScanner::doScanAll | ( | void | ) |
Definition at line 237 of file gamescan.cpp.
Referenced by GameUI::doScan().
| void GameScanner::finished | ( | bool | ) | [signal] |
Referenced by doScan(), and finishedScan().
| void GameScanner::finishedScan | ( | ) | [slot] |
Definition at line 259 of file gamescan.cpp.
Referenced by doScan().
GameScannerThread* GameScanner::m_scanThread [private] |
Definition at line 88 of file gamescan.h.
Referenced by doScan(), finishedScan(), GameScanner(), and ~GameScanner().
1.6.3